Resident Evil: Sequel from the Grave. Also: Project Unreal?

Stay in character... stay in character... ... DAMNIT!

Stay in character... stay in character... ... DAMNIT!


Yes, that’s right. A new Resident Evil movie is in the works named Resident Evil: Afterlife. Hmmm, they even kept up the franchise’s undead theme when it came to releasing sequels eh? Eh? Oh stop moaning, you sound like a member of the supporting cast.

So they started when they made the original Resident Evil movie. I actually enjoyed the original, despite many people’s opinions. Then again, opinions of the original movie were scattered beyond belief. I suppose it’s one of those movies that require a certain mindset. To put it mildly, if you like deep character development, not the movie for you. If you like heart-pounding conspiracy-fueled action with no small-talk, then you can probably watch this twice a year and enjoy it each time.

Then they made Resident Evil: Apocalypse, which already felt like they were beating a dead horse. Actually, we need to kick that metaphor up a notch. Hmmm… it felt like they were… beating a dead horse, using a dead horse, as punishment for the dead horse they were beating not beating a third dead horse enough. The movie felt like they took an epilogue of the first movie, threw in a military threat, and proceeded to drag it out of proportion.


“The movie is an utterly meaningless waste of time. There was no reason to produce it, except to make money, and there is no reason to see it, except to spend money. It is a dead zone, a film without interest, wit, imagination or even entertaining violence and special effects. [...] Parents: If you encounter teenagers who say they liked this movie, do not let them date your children.” ~Chicago Sun Times, reviewing Resident Evil: Apocalypse.

After making RE:A, Resident Evil: Extinction was released. This release struck the world with similar mixed opinions to the first movie, and I did find myself appreciating it in a strange way. It’s a world where almost every human on Earth is dead, and [spoiler: highlight to read]>>> near the end you find out that the last remnants of innocent humanity are locked away in some snowy mountains. When the surviving cast (with the exception of Alice) boarded the chopper which supposedly reached the last safe haven of mankind, the movie provided a dead end and, essentially, great closure for the movie series. The idea of Alice breaking into a lab under Tokyo to kill a table of unarmed board members didn’t feel like it could fill a sequel, and I guess I assumed the little piece of plot that could possibly remain felt like it kind of answered its own course.

How could they possibly have continued on from that movie? Well, here’s the brief synopsis:

“In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead leads them to Los Angeles, but when they arrive the city is overrun by thousands of Undead and Alice and her comrades are about to step into a deadly trap.”

Alright, I might end up breaking some immersion bubbles here people: If you want to live in fairytale “I could survive for years during a zombie apocalypse” land, then don’t consider the fact that the fall of the basic transport system is all it would take to kill off most of the world’s populace. Sure, you can live off of scavenged fuel and food for a while if you’re lucky, but even canned food has a ‘best before’ date. So yeah… I’m pretty certain the lore of that movie franchise has been running a long, long time now.

No matter how it plays out, my opinions (as practical as they may be) are mainly speculation. So even though it is being directed by the *cough* talented Paul W.S. Anderson, I’m going to at least wait until its release before I make too many assumptions regarding its quality.

There has been some other news on the gaming front from Epic Games, the makers of the Unreal Engine and Gears of War. Apparently they are head-over-heels for the capabilities of Project Natal. From what I can gather though, they are like kids with a box of tin foil over there:

“I have no idea what we’re going to do from a game standpoint, but from an engine standpoint, it’s definitely cool stuff, and we will support it,” he says. “I think any future Xbox games we make will have some Natal support.” VP Mark Rein

You can take a quick look at the Project: Natal Announcement Video by clicking here. If you haven’t seen it already, you might want to take a look.

I agree with the game companies when they prospect that Project Natal will be revolutionary. I disagree though with their analysis that you can just throw it into a game so easily, or at least I don’t think they can without consequences. Remember how alot of the DS games would just throw in little control setups where you had to draw something on the fly? Yeah, that was annoyance giving it a 110% effort. Hoo-ah? Talk to you-ah, lay-tah.

Yes, that’s right. A new Resident Evil movie is in the works named Resident Evil: Afterlife. Hmmm, they even kept up the franchise’s undead theme when it came to releasing sequels eh? Eh? Oh stop moaning, you sound like a member of the supporting cast.

So they started when they made the original Resident Evil movie. I actually enjoyed the original, despite many people’s opinions. Then again, opinions of the original movie were scattered beyond belief. I suppose it’s one of those movies that require a certain mindset. To put it mildly, if you like deep character development, not the movie for you. If you like heart-pounding conspiracy-fueled action with no small-talk, then you can probably watch this twice a year and enjoy it each time.

Then they made Resident Evil: Apocalypse, which already felt like they were beating a dead horse. Actually, we need to kick that metaphor up a notch. Hmmm… it felt like they were… beating a dead horse, using a dead horse, as punishment for the dead horse they were beating not beating a third dead horse enough. The movie felt like they took an epilogue of the first movie, threw in a military threat, and proceeded to drag it out of proportion.

“The movie is an utterly meaningless waste of time. There was no reason to produce it, except to make money, and there is no reason to see it, except to spend money. It is a dead zone, a film without interest, wit, imagination or even entertaining violence and special effects. [...] Parents: If you encounter teenagers who say they liked this movie, do not let them date your children.” ~Chicago Sun Times, reviewing Resident Evil: Apocalypse.

After making RE:A, Resident Evil: Extinction was released. This release struck the world with similar mixed opinions to the first movie, and I did find myself appreciating it in a strange way. It’s a world where almost every human on Earth is dead, and [spoiler: highlight to read]>>> near the end you find out that the last remnants of innocent humanity are locked away in some snowy mountains. When the surviving cast (with the exception of Alice) boarded the chopper which supposedly reached the last safe haven of mankind, the movie provided a dead end and, essentially, great closure for the movie series. The idea of Alice breaking into a lab under Tokyo to kill a table of unarmed board members didn’t feel like it could fill a sequel, and I guess I assumed the little piece of plot that could possibly remain felt like it kind of answered its own course.

How could they possibly have continued on from that movie? Well, here’s the brief synopsis:

“In a world ravaged by a virus infection, turning its victims into the Undead, Alice continues on her journey to find survivors and lead them to safety. Her deadly battle with the Umbrella Corporation reaches new heights, but Alice gets some unexpected help from an old friend. A new lead that promises a safe haven from the Undead leads them to Los Angeles, but when they arrive the city is overrun by thousands of Undead and Alice and her comrades are about to step into a deadly trap.”

Alright, I might end up breaking some immersion bubbles here people: If you want to live in fairytale “I could survive for years during a zombie apocalypse” land, then don’t consider the fact that the fall of the basic transport system is all it would take to kill off most of the world’s populace. Sure, you can live off of scavenged fuel and food for a while if you’re lucky, but even canned food has a ‘best before’ date. So yeah… I’m pretty certain the lore of that movie franchise has been running a long, long time now.

No matter how it plays out, my opinions (as practical as they may be) are mainly speculation. So even though it is being directed by the *cough* talented Paul W.S. Anderson, I’m going to at least wait until its release before I make too many assumptions regarding its quality.

There has been some other news on the gaming front from Epic Games, the makers of the Unreal Engine and Gears of War. Apparently they are head-over-heels for the capabilities of Project Natal. From what I can gather though, they are like kids with a box of tin foil over there:

“I have no idea what we’re going to do from a game standpoint, but from an engine standpoint, it’s definitely cool stuff, and we will support it,” he says. “I think any future Xbox games we make will have some Natal support.” VP Mark Rein

You can take a quick look at the Project: Natal Announcement Video by clicking here. If you haven’t seen it already, you might want to take a look.

I agree with the game companies when they prospect that Project Natal will be revolutionary. I disagree though with their analysis that you can just throw it into a game so easily, or at least I don’t think they can without consequences. Remember how alot of the DS games would just throw in little control setups where you had to draw something on the fly? Yeah, that was annoyance giving it a 110% effort. Hoo-ah? Talk to you-ah, lay-tah.

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